Post by High Marshal Timmah on Mar 15, 2011 16:13:49 GMT -5
Deployment Strategy: "Circle the Wagons"
When do you use it?: When the enemy is mostly or entirely deepstriking their forces, and they have powerful close range shooting, typically lots of meltaguns. Enemies you’d want to use this against include: Daemons, Drop Pod Marines, and Blood Angels that are mostly using DOA.
How do you use it?: Deploy your army in a tight group, with your most important units as protected as possible.
In Picture 1 above you can see an example of this deployment type. I have deployed my Salamanders army to defend against an enemy deep striking force. My more expendable units (tactical marines) are on the outside of the wagon circle. I have ensured that no one can land within 6 inches of my Land Raider "Trogdor", so no melta guns can fry him.
The idea is to "take the punch" with your exterior units, and then counterattack all at once with your elite units. In the above picture my Land Raider is ready to deliver the terminators inside to counter attack wherever the enemy lands to attack my forces. The dreadnoughts are evenly spaced in my deployment, so that wherever the enemy lands he has to worry about getting charged by one. If the scenario allows it, use a table corner to cover two sides of your defensive formation.
This formation is the classic defense to deep striking enemies.
Deployment Strategy: "Playing Outfield"
When do you use it?: When the enemy is mostly or entirely deepstriking their forces, and they are vulnerable to deep-strike mishaps. This works best against Daemons and deepstriking blood angels. It is an alternative strategy to the “circle the wagons” deployment, which can also be used effectively against these armies.
How do you use it?: Deploy your units to cover as much of the board as possible. The idea is to restrict the areas in which the enemy can safely land.
Picture 2: Getting ready to chase some fly's
Picture 2 shows a beginning "Playing Outfield" deployment. It looks pretty normal, the only unique feature is that my army is set up to split in every direction at once. This is the opposite philosophy to the circle the wagons deployment. In the previous strategy you huddled up and took the punches before counter attacking, when you're playing outfield you want to spread out and deny the enemy initial drop zones. This will probably fo....oh what the!!
Picture 3: Going long for the catch
Let us assume your opponent doesn't have anything on the board during your first movement phase. (remember, this is all about countering deep striking armies) Use your first move to spread out your forces across the board. You want to deny the enemy safe spots to land, and try to force him to split up his army. In the above picture I'm trying to tempt the enemy to land in between my two Rhinos by leaving an open spot there. If the bad guys come down there, my entire army can jump them next turn. Also note that my fast units are the furthest forward (no surprise of course) this means that if my opponent is playing an army like daemons, which are better than me in close combat, after they drop down I can fall back with my fast units, leaving them with a long walk through lots of fire to get into assault.
from BOLS
www.belloflostsouls.net/2010/10/spacecurves-tactics-class-deployment.html
When do you use it?: When the enemy is mostly or entirely deepstriking their forces, and they have powerful close range shooting, typically lots of meltaguns. Enemies you’d want to use this against include: Daemons, Drop Pod Marines, and Blood Angels that are mostly using DOA.
How do you use it?: Deploy your army in a tight group, with your most important units as protected as possible.
In Picture 1 above you can see an example of this deployment type. I have deployed my Salamanders army to defend against an enemy deep striking force. My more expendable units (tactical marines) are on the outside of the wagon circle. I have ensured that no one can land within 6 inches of my Land Raider "Trogdor", so no melta guns can fry him.
The idea is to "take the punch" with your exterior units, and then counterattack all at once with your elite units. In the above picture my Land Raider is ready to deliver the terminators inside to counter attack wherever the enemy lands to attack my forces. The dreadnoughts are evenly spaced in my deployment, so that wherever the enemy lands he has to worry about getting charged by one. If the scenario allows it, use a table corner to cover two sides of your defensive formation.
This formation is the classic defense to deep striking enemies.
Deployment Strategy: "Playing Outfield"
When do you use it?: When the enemy is mostly or entirely deepstriking their forces, and they are vulnerable to deep-strike mishaps. This works best against Daemons and deepstriking blood angels. It is an alternative strategy to the “circle the wagons” deployment, which can also be used effectively against these armies.
How do you use it?: Deploy your units to cover as much of the board as possible. The idea is to restrict the areas in which the enemy can safely land.
Picture 2: Getting ready to chase some fly's
Picture 2 shows a beginning "Playing Outfield" deployment. It looks pretty normal, the only unique feature is that my army is set up to split in every direction at once. This is the opposite philosophy to the circle the wagons deployment. In the previous strategy you huddled up and took the punches before counter attacking, when you're playing outfield you want to spread out and deny the enemy initial drop zones. This will probably fo....oh what the!!
Picture 3: Going long for the catch
Let us assume your opponent doesn't have anything on the board during your first movement phase. (remember, this is all about countering deep striking armies) Use your first move to spread out your forces across the board. You want to deny the enemy safe spots to land, and try to force him to split up his army. In the above picture I'm trying to tempt the enemy to land in between my two Rhinos by leaving an open spot there. If the bad guys come down there, my entire army can jump them next turn. Also note that my fast units are the furthest forward (no surprise of course) this means that if my opponent is playing an army like daemons, which are better than me in close combat, after they drop down I can fall back with my fast units, leaving them with a long walk through lots of fire to get into assault.
from BOLS
www.belloflostsouls.net/2010/10/spacecurves-tactics-class-deployment.html