Post by High Marshal Timmah on Feb 22, 2010 2:49:16 GMT -5
The timeline of events and location is not fully determined. Stay tuned for updates. The date is March 6th.
The cost to participate is 10 dollars/1000 yen and is fully used to pay for awards.
Welcome to the 2010 ICGC Warhammer 40,000 1st Quarter Tournament !!!!!!!
In this document, you will find all the details you need to prepare your army and yourself for an exciting day of gaming! Please read the information very carefully, even if you have been to an ICGC tournament many things are different this time, and we want you to be aware of all the changes. After reading the packet, if you still have any questions, please contact the Judge, Tim, by phone or @ timothy_paterson@yahoo.com
About this Rules Packet
This rules packet contains all the information needed to participate in the 2010 ICGC Warhammer 40,000 1st Quarter Tournament. If, at any time, this packet is updated, a notice will be posted on our web site indicating the change in status. Any other updates will also be noted on the web site (e.g., changes to the schedule).
What You Need to Bring with You
-Your ‘painted’ miniatures – Models that have (3) three colors on them. They need not be painted, but you will gain points for your progress.
-At least two copies of your army list (which must be in the Army Builder format) everyone has access to Tim and thus has access to army builder.
-Rulebooks and any additional books you need.
-Pen and paper.
-Dice and templates.
-Tape measure.
-Super glue (not necessary, but it happens!)
How the Tournament Works
• Competitors will participate in three (3) games and (3) Special Events over the course of the day. In each game, you will play a scenario and the outcome of the battle will be recorded on your results sheet by the Judge. Each round you will play a different opponent.
• In the first round, players will be matched up randomly (drawn out of a hat). After the first round, players will be matched up according to current rankings in the tournament (e.g., the player in first place will play the player in second place and so on).
• The only exception is that you can never play the same opponent twice in the tournament. If, for some reason, you are paired against someone you have already played, alert a judge who will see about moving you up or down a spot on the tables so that no delays in game play occur.
• The pairings for each round will be posted as soon as they are determined. Please be sure to arrive at your table ready to play and on time. We ask that each player be conscious of the time and that you play at a regular and steady pace to complete the game. Anyone found slow playing or ‘deliberately’ stalling for any reason will be penalized.
• Each game will be played on a 4' x 6' board which may have special rules.
• Players will be able to look at their Results Sheets at the beginning of each round. Each results sheet must be filled in properly to ensure that matchups and points totals are correct.
Important!
All participants, be advised: please understand that all judges’ rulings and decisions are final. This applies to rulings during games as well as all matters of health and safety. Arguing with judges about their decisions will not be tolerated. Judges have the right to penalize players’ tournament points if the player is being unruly and argumentative. A player who continues to argue and not abide by a judge’s rulings may be ejected from the event.
This is just a warning to all participants – play fair and have fun!
Rules of Engagement
Registering and Army Rosters
When you arrive at the tournament, you will first check in to the event. Here, the judge will assign your table number for round 1. At this time, players must also turn in a copy of their army lists to the judge. These rosters will be checked throughout the day. If the judge finds any errors in the composition or points of the roster, that player will be approached by the judges and his score will be penalized for the errors in the list. Please be sure to check and double check your lists so you do not receive any penalties! All lists should be ARMY BUILDER.
Please remember that the point limit for the game in question is set in stone. You cannot go over this limit in any way. So be sure that you don’t have a 1751-point 40K list! You may be under the points limit, but you cannot go over. All copies of your army list should have your Name on them.
Army Selection – Warhammer 40,000
• No more than 1750 points may be spent on the creation of your army.
• Armies must follow all the restrictions on army selection from their own Codex.
• Only the main army lists may be used for the army in question. No appendix lists are permitted.
• Special Characters are permitted, subject to the normal restrictions for that character in the Codex.
• Only the armies listed in the Approved Army Lists section may be taken in the tournament.
• When a new Codex is released the newest version of the book will be the only one used as long as it was released at least 1 month prior to the event. If a book has been out less than 1 month, both Codexes are valid.
• Any weapons and upgrades must be modeled on the miniatures in question.
• Forge World models are permitted in the Tournament, but they can be used only to represent models from an existing Codex or army list. No Forge World/ IMPERIAL ARMOR rules are allowed.
Approved Army Lists
Codex: Space Marines
Codex: Space Wolves
Codex: Black Templars
Codex: Dark Angels
Codex: Blood Angels - White Dwarf 329-330 ( or from the Games Workshop Website)
Codex: Imperial Guard (5th Edition)
Codex: Daemonhunters
Codex: Witch Hunters
Codex: Eldar
Codex: Dark Eldar
Codex: Orks
Codex: Necrons
Codex: Tau Empire
Codex: Tyranids (5th Edition)
Codex: Chaos Space Marines
Codex: Chaos Daemons
These army lists will be used with the following addenda:
Forces of the Inquisition
Inquisitorial armies may take Space Marine or Imperial Guard allies as defined in Codex: Daemonhunters or Codex: Witch Hunters
Battles
The tournament consists of three (3) games of Warhammer 40,000 for each player. The Fifth Edition Rulebook will be in use for all games and will be the definitive guide for all rules. The time limit for each game is 2 hours. At the end of this time limit, the round will be called; all players will need to finish their game immediately, and no additional time will be provided. For each game, players will play a scenario. Each scenario has a set list of Special Rules and other information. Players will be informed at the beginning of each round as to which scenario will be used.
There are many possible points you can earn in the tournament. These points are broken down into Battle Points, Painting Points and Theme Points. Both types of tournaments will have a variable amount of bonus points available each round.
Painting Points
Your army is will be judged on its paint job once during the day for 0-10 points. The scores break down as such:
0- Army is completely unpainted, or just primed, or you are borrowing an army.
2- The player has begun painting the army, but only a few models have been painted.
4- 0-25% of the army is painted to a three color standard.
6- 50-100% of the army is painted to a three color standard.
8- This army is 100% painted and is painted to a good tabletop standard.
10- This army is the best painted of the tournament.
Bonus Points
You will be given the opportunity to earn bonus points: A player may earn up to three bonus points each for a (1) display board (2) A well typed fluff piece written about his army.
Battle Points
For each game, you will score between 0 and 20 points. These points are determined by accomplishing objectives listed in each mission. They will fall into three categories of value:
Primary(12): This objective will be the main focus of the mission and will be worth 12 Battle Points. This objective can never be achieved by both players.
Secondary(5): This objective is secondary to the main objective but still important to achieving victory. This objective can sometimes be achieved by both players. Check the mission sheet to see if it can be completed by both players.
Tertiary (3): This objective is the least important but can turn the tide in the long run. This objective will almost always be able to be shared by both players if they complete it.
Theme Points-
Theme is worth up to 15 possible points. Your army will be judged on its theme during each round by your opponent.
0- This list made the game un-fun, it is in the wrong tournament
1- This list was a bad example of construction for the particular arm
2- List placed winning over theme
3- Balanced list
4- A good example of chosen army
5- Fair, balanced, well constructed with the spirit of the army and the game in mind.
Sportsmanship Points-
In Hobby Tournaments Sportsmanship should be ranked above all other things and is worth up to 15 possible points. You will be judged on your sportsmanship during each game by your opponent. Graded 0-5 based upon the below- and is kept from the rest of the players.
0 Point Sportsmanship
- This person should consider a different hobby.
- I did not enjoy playing with this person at all.
- He was rude, bickered with me about everything.
- He laughed at me and told me he was going to destroy me.
1-4 Point Sportsmanship somewhere in between
5 Point Sportsmanship
-I would travel over 100 miles to play this opponent again.
-I had the most fun I could have had.
-Even though I did well, he lost with grace and was not angry.
-He was sympathetic to me as I was rolling horribly and losing the game.
-I was helped continuously by him; he did not let me forget important things like my reserve rolls or weapon shots/assaults.
Special Event Points –
There will be a possible 15 Points to add to your success. These events only give 5 points to the victor, and none to those unfortunate to not succeed. The events are put in place to ensure a combination of units in your armies. These models must be in your army lists.
1. The Race – Who’s army is the fastest? You must submit a fast attack choice to the table long race. You will race across the table, shooting and turbo-boosting as rules allow. Anything is allowed to enter, and only one model of a squad has to pass the finish line to win. Morale checks will be taken as normal. The last survivor will Auto win and need not cross the line.
2. The Tournament of Champions – Who’s elite model will win? One elite choice ‘model’ in your army worth less than 80 Points (after upgrades) will fight in an all out battle.
3. Destruction Derby – Who has the best heavy unit? One heavy choice in your army will fight against his counterparts from your opponents armies. This may be a creature or vehicle or Squad. If the squad comes in a vehicle then it may compete also.
Penalties
Players may be docked points by the judges if they are deemed to be argumentative or disruptive to the other players. This measure will only be undertaken in the most serious of cases, but we wanted to make sure it was known to all the players that this is a possibility.
The following actions will result in a penalty
-Players who turn in any non-Army Builder army list, or do not have a spare copy: -5 pts
-Players who do not finish at least one of their three games by the end of 2 hours (Judge’s Discretion):-5pts
-Players who are late -5pts
At the end of the tournament, there will be an Awards Ceremony to highlight the achievements of the day. This part of the event will be the final activity at the end of the day. We will be awarding 1st Overall, 2nd Overall and 3rd Overall. And Best Sportsmanship, which is graded independently.
Other Things
Advantageous Modeling
Warhammer 40,000 5th edition sees the return of the use of True Line of Sight. This means that what a model can see from its eye level will determine who or what it can shoot at. This can lead to the temptation for creative modeling. While we do not wish to see players stop creating interesting and dynamic conversions, this can cause situations to arise in the game that can be problematic. If any player believes that a players conversions or method of model building is designed specifically to gain an in-game advantage that player should call the judge. If the judge determines that the offending army is in fact taking advantage of creative modeling, the judge will assign standardized heights and poses to all models for both armies for the rest of the game.
“Counts as” Armies
Counts as armies and seriously converted armies are a true staple or tournaments around the world and ICGC does not wish to stand in the way of such creative gamers. “Counts As” armies are in general, allowed, however these armies cannot simply be a normal army by a different name. Clear conversion work must be visible coupled with the ability to easily tell what each unit is.
This document will be published to the homepage of the ICGC website at a later time.
The cost to participate is 10 dollars/1000 yen and is fully used to pay for awards.
Welcome to the 2010 ICGC Warhammer 40,000 1st Quarter Tournament !!!!!!!
In this document, you will find all the details you need to prepare your army and yourself for an exciting day of gaming! Please read the information very carefully, even if you have been to an ICGC tournament many things are different this time, and we want you to be aware of all the changes. After reading the packet, if you still have any questions, please contact the Judge, Tim, by phone or @ timothy_paterson@yahoo.com
About this Rules Packet
This rules packet contains all the information needed to participate in the 2010 ICGC Warhammer 40,000 1st Quarter Tournament. If, at any time, this packet is updated, a notice will be posted on our web site indicating the change in status. Any other updates will also be noted on the web site (e.g., changes to the schedule).
What You Need to Bring with You
-Your ‘painted’ miniatures – Models that have (3) three colors on them. They need not be painted, but you will gain points for your progress.
-At least two copies of your army list (which must be in the Army Builder format) everyone has access to Tim and thus has access to army builder.
-Rulebooks and any additional books you need.
-Pen and paper.
-Dice and templates.
-Tape measure.
-Super glue (not necessary, but it happens!)
How the Tournament Works
• Competitors will participate in three (3) games and (3) Special Events over the course of the day. In each game, you will play a scenario and the outcome of the battle will be recorded on your results sheet by the Judge. Each round you will play a different opponent.
• In the first round, players will be matched up randomly (drawn out of a hat). After the first round, players will be matched up according to current rankings in the tournament (e.g., the player in first place will play the player in second place and so on).
• The only exception is that you can never play the same opponent twice in the tournament. If, for some reason, you are paired against someone you have already played, alert a judge who will see about moving you up or down a spot on the tables so that no delays in game play occur.
• The pairings for each round will be posted as soon as they are determined. Please be sure to arrive at your table ready to play and on time. We ask that each player be conscious of the time and that you play at a regular and steady pace to complete the game. Anyone found slow playing or ‘deliberately’ stalling for any reason will be penalized.
• Each game will be played on a 4' x 6' board which may have special rules.
• Players will be able to look at their Results Sheets at the beginning of each round. Each results sheet must be filled in properly to ensure that matchups and points totals are correct.
Important!
All participants, be advised: please understand that all judges’ rulings and decisions are final. This applies to rulings during games as well as all matters of health and safety. Arguing with judges about their decisions will not be tolerated. Judges have the right to penalize players’ tournament points if the player is being unruly and argumentative. A player who continues to argue and not abide by a judge’s rulings may be ejected from the event.
This is just a warning to all participants – play fair and have fun!
Rules of Engagement
Registering and Army Rosters
When you arrive at the tournament, you will first check in to the event. Here, the judge will assign your table number for round 1. At this time, players must also turn in a copy of their army lists to the judge. These rosters will be checked throughout the day. If the judge finds any errors in the composition or points of the roster, that player will be approached by the judges and his score will be penalized for the errors in the list. Please be sure to check and double check your lists so you do not receive any penalties! All lists should be ARMY BUILDER.
Please remember that the point limit for the game in question is set in stone. You cannot go over this limit in any way. So be sure that you don’t have a 1751-point 40K list! You may be under the points limit, but you cannot go over. All copies of your army list should have your Name on them.
Army Selection – Warhammer 40,000
• No more than 1750 points may be spent on the creation of your army.
• Armies must follow all the restrictions on army selection from their own Codex.
• Only the main army lists may be used for the army in question. No appendix lists are permitted.
• Special Characters are permitted, subject to the normal restrictions for that character in the Codex.
• Only the armies listed in the Approved Army Lists section may be taken in the tournament.
• When a new Codex is released the newest version of the book will be the only one used as long as it was released at least 1 month prior to the event. If a book has been out less than 1 month, both Codexes are valid.
• Any weapons and upgrades must be modeled on the miniatures in question.
• Forge World models are permitted in the Tournament, but they can be used only to represent models from an existing Codex or army list. No Forge World/ IMPERIAL ARMOR rules are allowed.
Approved Army Lists
Codex: Space Marines
Codex: Space Wolves
Codex: Black Templars
Codex: Dark Angels
Codex: Blood Angels - White Dwarf 329-330 ( or from the Games Workshop Website)
Codex: Imperial Guard (5th Edition)
Codex: Daemonhunters
Codex: Witch Hunters
Codex: Eldar
Codex: Dark Eldar
Codex: Orks
Codex: Necrons
Codex: Tau Empire
Codex: Tyranids (5th Edition)
Codex: Chaos Space Marines
Codex: Chaos Daemons
These army lists will be used with the following addenda:
Forces of the Inquisition
Inquisitorial armies may take Space Marine or Imperial Guard allies as defined in Codex: Daemonhunters or Codex: Witch Hunters
Battles
The tournament consists of three (3) games of Warhammer 40,000 for each player. The Fifth Edition Rulebook will be in use for all games and will be the definitive guide for all rules. The time limit for each game is 2 hours. At the end of this time limit, the round will be called; all players will need to finish their game immediately, and no additional time will be provided. For each game, players will play a scenario. Each scenario has a set list of Special Rules and other information. Players will be informed at the beginning of each round as to which scenario will be used.
The Scoring System
There are many possible points you can earn in the tournament. These points are broken down into Battle Points, Painting Points and Theme Points. Both types of tournaments will have a variable amount of bonus points available each round.
Painting Points
Your army is will be judged on its paint job once during the day for 0-10 points. The scores break down as such:
0- Army is completely unpainted, or just primed, or you are borrowing an army.
2- The player has begun painting the army, but only a few models have been painted.
4- 0-25% of the army is painted to a three color standard.
6- 50-100% of the army is painted to a three color standard.
8- This army is 100% painted and is painted to a good tabletop standard.
10- This army is the best painted of the tournament.
Bonus Points
You will be given the opportunity to earn bonus points: A player may earn up to three bonus points each for a (1) display board (2) A well typed fluff piece written about his army.
Battle Points
For each game, you will score between 0 and 20 points. These points are determined by accomplishing objectives listed in each mission. They will fall into three categories of value:
Primary(12): This objective will be the main focus of the mission and will be worth 12 Battle Points. This objective can never be achieved by both players.
Secondary(5): This objective is secondary to the main objective but still important to achieving victory. This objective can sometimes be achieved by both players. Check the mission sheet to see if it can be completed by both players.
Tertiary (3): This objective is the least important but can turn the tide in the long run. This objective will almost always be able to be shared by both players if they complete it.
Theme Points-
Theme is worth up to 15 possible points. Your army will be judged on its theme during each round by your opponent.
0- This list made the game un-fun, it is in the wrong tournament
1- This list was a bad example of construction for the particular arm
2- List placed winning over theme
3- Balanced list
4- A good example of chosen army
5- Fair, balanced, well constructed with the spirit of the army and the game in mind.
Sportsmanship Points-
In Hobby Tournaments Sportsmanship should be ranked above all other things and is worth up to 15 possible points. You will be judged on your sportsmanship during each game by your opponent. Graded 0-5 based upon the below- and is kept from the rest of the players.
0 Point Sportsmanship
- This person should consider a different hobby.
- I did not enjoy playing with this person at all.
- He was rude, bickered with me about everything.
- He laughed at me and told me he was going to destroy me.
1-4 Point Sportsmanship somewhere in between
5 Point Sportsmanship
-I would travel over 100 miles to play this opponent again.
-I had the most fun I could have had.
-Even though I did well, he lost with grace and was not angry.
-He was sympathetic to me as I was rolling horribly and losing the game.
-I was helped continuously by him; he did not let me forget important things like my reserve rolls or weapon shots/assaults.
Special Event Points –
There will be a possible 15 Points to add to your success. These events only give 5 points to the victor, and none to those unfortunate to not succeed. The events are put in place to ensure a combination of units in your armies. These models must be in your army lists.
1. The Race – Who’s army is the fastest? You must submit a fast attack choice to the table long race. You will race across the table, shooting and turbo-boosting as rules allow. Anything is allowed to enter, and only one model of a squad has to pass the finish line to win. Morale checks will be taken as normal. The last survivor will Auto win and need not cross the line.
2. The Tournament of Champions – Who’s elite model will win? One elite choice ‘model’ in your army worth less than 80 Points (after upgrades) will fight in an all out battle.
3. Destruction Derby – Who has the best heavy unit? One heavy choice in your army will fight against his counterparts from your opponents armies. This may be a creature or vehicle or Squad. If the squad comes in a vehicle then it may compete also.
Penalties
Players may be docked points by the judges if they are deemed to be argumentative or disruptive to the other players. This measure will only be undertaken in the most serious of cases, but we wanted to make sure it was known to all the players that this is a possibility.
The following actions will result in a penalty
-Players who turn in any non-Army Builder army list, or do not have a spare copy: -5 pts
-Players who do not finish at least one of their three games by the end of 2 hours (Judge’s Discretion):-5pts
-Players who are late -5pts
Awards
At the end of the tournament, there will be an Awards Ceremony to highlight the achievements of the day. This part of the event will be the final activity at the end of the day. We will be awarding 1st Overall, 2nd Overall and 3rd Overall. And Best Sportsmanship, which is graded independently.
Other Things
Advantageous Modeling
Warhammer 40,000 5th edition sees the return of the use of True Line of Sight. This means that what a model can see from its eye level will determine who or what it can shoot at. This can lead to the temptation for creative modeling. While we do not wish to see players stop creating interesting and dynamic conversions, this can cause situations to arise in the game that can be problematic. If any player believes that a players conversions or method of model building is designed specifically to gain an in-game advantage that player should call the judge. If the judge determines that the offending army is in fact taking advantage of creative modeling, the judge will assign standardized heights and poses to all models for both armies for the rest of the game.
“Counts as” Armies
Counts as armies and seriously converted armies are a true staple or tournaments around the world and ICGC does not wish to stand in the way of such creative gamers. “Counts As” armies are in general, allowed, however these armies cannot simply be a normal army by a different name. Clear conversion work must be visible coupled with the ability to easily tell what each unit is.
This document will be published to the homepage of the ICGC website at a later time.