|
Post by ziggy4774 on Dec 9, 2010 4:15:53 GMT -5
Does anybody have anybody have any advce of what to get when starting a ork/ dark eldar armies and what i need to basicley start 40k-ing (ya i know cool word).
|
|
|
Post by ziggy4774 on Dec 9, 2010 4:42:08 GMT -5
and name ideas My ideas: Orks: Da Stinky Fingaz, Da Shiny Bullitz, Da Green Onez, Da Scapz Dark Eldar: The Vamperials, Kabal Of The Firestorm/ Wyches of the Evermother, Reapers of The Warp, Hunters of the shadow, Reapers of the abyss
|
|
Andrew
=I= Storm Trooper
The Tyrant o' Hives
Posts: 416
|
Post by Andrew on Dec 9, 2010 4:48:42 GMT -5
Well, it depends on how you want to play. A good way to go with orks is a crap ton of boys in trucks with some Lootaz in the back. But the great thing with orks is that you can really do anything you want... Eric is the Ork expert around here As for Dark Eldar, its a little different. The new codex is great. They are very powerful up front, but suffer from low toughness and very weak armor saves. A heafty amount of Warriors and transports will always do well. Im a big fan of the new Incubi, very powerful in close combat. And Haemonculi are the win now (free pain token!). If you havent already, I advise getting Army Builder from www.wolflair.com. Very good way to set up your army and take a good look at it.
|
|
|
Post by ziggy4774 on Dec 9, 2010 5:03:46 GMT -5
Do you happen to know a good way to memorize all of the rules in the core rulebook? What units should i buy to start my Dark Eldar Army IwastHinkin 1 Archon, 2X squads of kabalite warriors, and 1 squad of wyches
|
|
|
Post by ziggy4774 on Dec 9, 2010 5:05:45 GMT -5
is ebay a good place to get miniatures from?
|
|
|
Post by High Marshal Timmah on Dec 9, 2010 5:27:00 GMT -5
Zig, most players from the club, as you call Hardened Vaterans, still do not know all of the rules. We also play a few more games which causes us to get a little confused, so we do ask from time to time. Don't worry about them. What you do need to remember is:
Movement Shooting Assault
The rest all comes as you play. I do not anticipate anyone playing you too competitively on the first few games.
|
|
|
Post by ziggy4774 on Dec 9, 2010 5:33:58 GMT -5
thanks high marshal and andrew fo this good advice
|
|
|
Post by Gannon on Dec 9, 2010 21:27:07 GMT -5
Ziggy, Once again welcome. I'll try to go down the post and answer your questions as accurately as possible. Orks-Starting orks is pretty easy with the Assault on Black Reach box you get: 1-Power Klaw (PK) Warboss 5-Nobs 20-Boyz 3-Deffkoptas This gives you a decent start towards building any Ork army you want. Building the army however really depends on your personal style. The question you have to ask yourself is what type of army do you want to play. There are a few basic styles that most people use. One is the Horde Army. This basically uses your key strength: Numbers. Orks are cheap to buy (points wise) and a fully decked out 30 Boy squad with a Power Klaw Nob will cost you between 210 to 250 points. In this style you take as many orks as you can (via infantry squads) and run them across the table trying to get into close combat to overwhelm your opponent with just too many orks to kill within the allotted time (usually 5-6 turns). Basic 1500 point army list: 2-Power Klaw Warbosses 5-30 Ork Boys Squads w/ PK Nobs That's 152 Orks to kill. Which is a lot to anyone, even Imperial Guard. Of course there is always a downside. This army will take a long time to set up, play, and put away at the end of the game. In a tournament, unless you are very skilled or have movement trays you will be severely pressed to finish your game within the amount of time you have (1.5 to 2 hours) Another downside is that with this army you are out in the open and any template (flamer or blast) weapons are going to eat you up. Another play style is Mobile Ork. Basically this uses your Armor (Trukks and Battlewagons) to get into Grips with your enemy faster, but at a price of not as many Ork models. Trukks can hold up to 12 models, and Battlewagons can hold up to 20. 12 vs. 30 is quite a difference. A trukk moving fast can go 18 inches though and if it survives your opponents shooting phase that means a turn 2 charge. 12 Slugga Boyz charging Turn 2 is going to give you 44 attacks plus another 4 from the PK Nob. Trukks and Battlewagons are open topped so they can move 12 plus another 2.99 inches for ork disembarking and a 6 inch charge. That's an effective 19.99 inch charge threat range. The way you help those trukks to survive is with Kustom Force Field Big Meks in the Battlewagons. This is taking away from your close combat ability (Big Mek is a HQ choice so you'll lose the Warboss) but providing protection to your vehicles with an obscured save vs. shooting weapons. There are others, the Nob Biker list for instance which puts a lot of your points in a hard to kill Nob Biker squad (usually 400-600 points) along with a Biker Warboss. This squad eats up your points but will annihilate just about anything it goes up against. This is a fast list and you need support in Trukks and other bikers to counter assault any units that may pose a problem for your Nob Bikerz. All of these lists should have one thing in common. Lootas. Loota Boyz are probably the best unit in the game. You get anywhere from 1-3 Strength 7 AP 4 shots from each Loota and in squads of 15 that's up to 45 shots per turn. I always take at least one squad of Lootas. The funny thing is that most people think that if you get Lootas into close combat that negates their threat, but they're still Orks, getting 2 base attacks per turn. Orks are very easy to play and are probably considered a beginners army. Good choice for you, as you're just getting into 40K. Dark Eldar on the other hand are a completely different story. I'm not going to give any advice on this one, as it's a new Codex and I haven't even gotten to give the rulebook a solid read through. From my skimming the DE dex it seems that you are going to have to really keep track of the Pain Tokens, and rely heavily on special rules that give the army flavor. If I was you, and Andrew is cool with it, I'd run a couple games with his Dark Eldar before you make any solid decision on whether you want to play this army or not. Many of us have fallen into the trap of buying an army, not liking it, and selling or trading it off for a fraction of what we paid. I myself have gone through 20+ armies in the 11 years I've been playing. We call this disease Gamer A.D.D. Moving on... Army Builder is a Savior as it allows you to build your lists, print them out, or even save them to pdf for viewing pleasure. It also gives you the ability to list build without having to flip through the rulebook for every rule. Now that doesn't mean you won't still need the rulebook and codices for your armies, but all of these can be gotten from any of us here in the club. Army Builder is a very good investment for your money. You get one license and the ability to install the program on one other computer as well. Core Rulebook/Codice memorization. Read the rules from beginning to end one time. Re-visit the rulebook for a full read through about 2 times a year. I found that highlighting rules I thought would be relevant in a game helped me a lot and also helps when you're looking for a reference to a rule. The mini rule book you get with the Assault on Black Reach box is all you need to have. Ebay is a decent place to get used models. I almost exclusively use www.bartown.com they have a good trader base for the most part and a ranking system that allows you to find good traders. I wouldn't buy or trade with anyone with a rating of less than 100 though. If you're looking for new items, I can get you most anything that GW sells to regular vendors for 30% off Retail value through my vendor account I have set up with www.e-figures.com check their website to see what they have available. You probably won't get a better price anywhere else online for new items. Any other questions you have can be addressed in the future at game meetings or on the forum. Hope this helps!
|
|
|
Post by griplion on Dec 10, 2010 11:27:54 GMT -5
hey,
for DE right now you need to look first on one of two things. are you going to include a hemonculus for an hq? if yes you have 3 troop choices that you can build your army off of. kabalite warriors, wyches and wracks. if no then you only have the warriors and wyches.
some of the earlier points about the DE are valid but from reading the codex many times now and talking with other DE players and the local gw manager we've realized one thing about the DE that is different than any other army in the game.
they actually become stronger as the game progresses. yes for the most part your army will always be t3 and s3. true BUT you can gain feel no pain, furious charge, and feerless as you kill units. and when you pair a unit with an IC you add all pain tokens together to be stronger faster.
granted this is taken with the proverbial pinch of salt in that you will always be elves and if you get caught in shooting you're gonna get hurt. the dex has quite a few ways to even that out. raiders are damn cheep for what they do an cheep to upgrade too.
in the end without telling you what to do my real suggestion would to spend the time to read the dex well and see what you think would be fun and then build your list to support your theme. DE are going to be a very popular army for a while till things calm down or the next new toy come out.
have fun
|
|
|
Post by ziggy4774 on Dec 11, 2010 1:53:19 GMT -5
thank you very much griplion ive looked at the GW page and various other souces for wracks or ideas how to make them? this information would be reatly apprecated
|
|
|
Post by ziggy4774 on Dec 11, 2010 2:00:31 GMT -5
Gannon could you please send me a personal messee saying how much the Dark EldarCost on e-figure.com
|
|
|
Post by ziggy4774 on Dec 11, 2010 2:09:45 GMT -5
If You have a good 500 point army list for dark eldar could you please post it so i can get a good idea of what units i should purchase
|
|
|
Post by ziggy4774 on Dec 11, 2010 3:52:19 GMT -5
a note fo the army list im ging to be baising it upon the princaple that the first of the vamperils branched off from dark eldar society not wanting to cause so much harm to the galaxy but they couldent just stop totureing people so thier scientists tried to find a way to substitue this process ( while scientists studeied diffrent ways the DE could aviod the effects of slanessh, they used eldar riuals to avoid slaneshses grip for a short while) the scientists found that blood from any species would feed slanesh, but the body was the vessel for the blood to be transfered to slanessh so they started to drinkblood of thier victims and it was a perefect alternative to tourtering people. thru out time they started to do gene experimit upon thier sodiers like : Bat-like wings, Better senses,Bio-weapons, and Claws and talons. the vamperials have very good relations with both eldar and dark eldar this is the basic bio of the vamperial race a derrivitve of the dark eldar race so any advice or army list that would fit wouls be greatley appreacted.
|
|
|
Post by griplion on Dec 11, 2010 11:40:54 GMT -5
hmm for wracks you could probably do some decent conversions using catachan ig as a base. they are bulkier than DE to represent the raised toughness but not too much so. from there i'd go with zombie, ghoul, and deamon bits to show all the mutations/body replacements that they do.
if you do any grotestques i'd suggest look at something like ogryns or the plastic fantasy ogres.
|
|
|
Post by Gannon on Dec 12, 2010 18:50:59 GMT -5
Nice back story. I like the Ghoul idea, that would definitely work for your wracks I think, plus the ghoul figures are just creepy so they'd work perfect for DE. I'm sure you can figure out a way to stick eldar heads on those models too. Oh and you have a PM.
|
|