cbweno
Recruit
.....FOR THE EMPEROR
Posts: 9
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Post by cbweno on May 30, 2010 5:53:53 GMT -5
I been wondering. How hard is it to run a campaign?
I would imagine that with one person in charge of it, it can be broken up into sessions to fit around everyone's time off.
Also, it can come up with an awesome story and a lot of different types of games that can be fun to play.
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Andrew
=I= Storm Trooper
The Tyrant o' Hives
Posts: 416
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Post by Andrew on May 30, 2010 17:14:53 GMT -5
Tim was running one for a couple months. One person can run it, it just becomes a matter of if you want it to take up the whole game day or not.
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Post by High Marshal Timmah on May 31, 2010 0:22:50 GMT -5
That was my problem. A campaign, with battles up to 1500 points, could last retarded amounts of time. Whenever something comes up, like a new game everyone wants to try, or players go on leave/TAD/Det, or a tournament, it becomes interesting to manage.
To be truly good, I believe a tournament in our setting (forward deploying) would require a very nice map with areas that have multiple access, same mission on each map (attackers/defenders), points maxing out to 1500-2000 per battle.
The players would come and ask for a Campaign battle, challenging someone (who showed up) from their Location or from a beachhead/dropship assault if the surrounding areas were blocked by other players but the land was touching a sea or starport. There would be no limit to those battles on a given day.
For example, Lets say Eric and I own adjacent areas. I can see on the campaign map which he owns, and I see one of his locations further away gives him a bonus to all of his battles. I have to attack his adjacent location first, defeating him in batter then a draw, and control that location before I can rinse and repeat, until either A. there are no more adjacent locations that Eric Owns, or B. that land with the bonus is finally adjacent.
Each map would always have the same Deployment/Mission, and similar terrain,described like: Dawn of War, Annihilation, Forest, and a permanent points cost for attacker and defender (A:1500, D: 1250) or another Example: 'Battle Missions' Mission and Deployment, A:500, D: 450, or EVEN on some locations: Apocalypse 1000 vs 1000. One location could even be 10000 vs 10000, Good vs Evil but only fight-able once every so often (as the snow lets down or something) The main point is on those locations, the missions, deployment, points and terrain base is always the same, but the maps and objectives could look totally different.
It would be like a tabletop version of Dawn of War series games. Its where I really wanted to go with Battle for Seirus, but we only had 8 players back then, and it was much too time obtrusive.
Just to further explain: I start the game with an area (Randomly rolled for) that allows me a 1850 pt defense against an opponents 2000 attack, Pitched Battle, Command and Control. Eric challenges me as my neighboring state and beats me to death. He gains my land, and would defend that with the same rules (1850 pt defense against an opponents 2000 attack, Pitched Battle, Command and Control) Now I don't have anywhere to go, so I can only start by attacking from the shore. Using these rules you could play also. At the end of every gaming session you total up the number of locations each person controls (no shows get 50% points rounding up to nearest whole number unless they have no locations), and at the end of the time period (say 10 meetings) the person with the most points is the victor.
Just ideas.
Peace - Tim
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cbweno
Recruit
.....FOR THE EMPEROR
Posts: 9
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Post by cbweno on Jun 1, 2010 5:35:07 GMT -5
Thank you for the heads up on that. I would imagine that it would be rather hard to keep tact of. Perhaps having two people running it. So the whole forward deploy thing doesn't kill it.
I like the Sound of the Dawn of War, for table-top. and...you know it is an awesome game. What I was think was something a bit more complex....
Say, you have 2 Chaos armies, 3 Space Marines, Two Guards, an Elder, Tau, and lets say Tyranids. No not every army is going to have the same....fluff about the way they fight. The Guard can just sit on land and blast all the aliens and heretics to Emporer comes, but that is very un-orky for an ork.
What I was thinking out...(mind you...still in thought stage at the moment) was a campaign designed around the players. Each one that signs up gets a overall main objective and secondary ones...based on what their army would or won't do. Kinda like Risk with objectives, just you know warhammery.
Bonuses come from the way you play that last mission and from what assests you have. Like a Guard army just took over this piece of land at 30 percent causalities instead of the normal 50 percent, the next mission they get 130 points free for troop choices. On top of that, they have Fire Base Bravo (3 basilisk on a hill) which grants them lets say 3 free barrages within an area.
On the other hand. Them Chaos heretics are very upset about the Guards fire base, so they want to clean it out before the attack the area with the main force, A quick chat to a Campaign manager and they get together to do a small fast attack mission. That would allow the campaign I would imagine to have a very free flowness.
Another thing is positioning your main force. All battles that are your "Main Force" would be your bigger type of games...ie 1850 to 3000...ish. anything else would be small missions...to include your 1500 point, 100, 750, 500, and hell lets say 200 for death squads. Depending on you main force is on the map is where the biggest battles will happen. But there should be tactics that you can call on too, like You see a main force in front of yours, you and the campaign manager and that other dude talks it out, and you agree to a combat partol mission. The winner of that gets in the big battle the chance to deploy how he chooses or something.
I may have went a little in depth, and please tell me if I am making it way more complex then it is. I just want to see a awesome campaign that flows naturally.
I forgot, and we can tailor missions so that dudes that have the small armies and a little less experience and still have fun and play to win as well.
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Post by Gannon on Jun 1, 2010 19:34:19 GMT -5
Using the Planet Strike Tiles from GW would be a good way of representing some of your ideas as well. They're a bit on the expensive side, but look fantastic when mounted.
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cbweno
Recruit
.....FOR THE EMPEROR
Posts: 9
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Post by cbweno on Jun 3, 2010 7:43:47 GMT -5
I was thinking about going the old fashion way, by drawing a map. Making up certain locations of interest and likely strongholds
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Post by ziggy4774 on Dec 20, 2010 2:10:48 GMT -5
what you could do is draw a map then break it into regions (each with a specific type like city, forest, mountain, etc.), then you coul h ave lets say 10,000 points in models but, you have them for the entire map, so for example if a space marine player has 1245 points of units there and a ork player comes in with 2450 points of units you fight and you use the troops that are on or invading the territory, then how you set up the board you play a astandrad mission but the defender chooses deployment then alwars chosses where to deploy first and deploys first. then the attacker deploys then they roll for initiative then do a regular battle then whoever survies on attackes side stays in the captured region if they win but if they lose they retreat into closet friendly region and if defender losses they retreat but if they win you will also get reniforcement for every campaign turn you play. well PM me for any other questions thanks
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Post by ziggy4774 on Dec 20, 2010 2:12:54 GMT -5
this style could accomidate up to 10 people perhapse each controlling an army also note that you dont have to have 10,000 poins in models just enoug for lets say 3,000 points for a battle becuase you will rerely have more for that in 1 region
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Post by ziggy4774 on Dec 20, 2010 2:22:42 GMT -5
probaley 10 regions for every player on the map and each campaign would proabley last from 1-6 months depending on how many gaming sessions
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Post by ziggy4774 on Dec 20, 2010 5:50:39 GMT -5
actualley im thinkin a base of 6 plus 1D6 for region and for drop pods, myctreic spores, etc you can use once and then it is destroyed at the end of battle, but you get the points it costed to spend on reenforicments, and you get points for reinforcments for every turn you get + base points, + 20 points for every region controlled, + points for every battle won, then + if you win a battle you get half the point cost of whatever units you killed.
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Post by Gannon on Dec 21, 2010 1:45:27 GMT -5
Ah young Ziggy, you have fallen prey to what some of us Forumgoers call Threadomancy. I like your ideas though. If you'd like to bounce ideas off some of us start a new thread and see what kind of input you get. cbweno, unfortunately, is no longer with us and has moved on, probably never to be seen again. TTYTT i don't think any of us actually met the guy face to face.
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