Post by Admin on Nov 5, 2008 10:01:23 GMT -5
Boyz,
Well sorry for not updating yesterday! To make up here’s some juicy tidbits from the rumors scene:
IMPERIAL GUARD
-3 Leman Russes per HS slot. (requires certain conditions to be met)
- Leman Russes can now move and fire ALL their weapons (including the Battle Canon), regardless of their strength.
-New doctrines, including one which provides +1 to cover and allows firing while going to ground. -New Plastic Command squad.
-Assault 2 Lasguns (probably an upgrade).
-The plastic Valkyrie will cost 60€.
-New plastic Hellhound.
Also these taken from the 40K Radio forum
IG ‘dex change.
General: Mechanised and grenadiers remain (with the obvious unit alterations)
Now I am going to outline the entirety of my cunning plan:
HQ: No real glitches here, except a 10-point reduction in all the officer costs across the board, including commissars and priests.
Advisors deployment is to be made more flexible (i.e. put them wherever you feel they are needed) and the sanctioned psyker is to be given slightly better powers, and boosted to 15 points a model. Special weapons and Heavy weapons teams are likewise to be reduced in points cost.
Iron discipline and all the infantry doctrines are to remain, naturally, as well as one for permitting guard squads to fire through one another without conferring a cover save on their enemies.
Elites: Hardened veterans and stormtroopers all benefit from a two point drop in points per model. Both gain WS4. Vets can access all the upgrades available to regular infantry (except BS upgrades) , retain their infiltrate ability (and up to 4 special weapons, or 3 and a heavy), and can purchase shotguns at 1 points a model.
Troops: Infantry squads reduced to 40 points per 10, gain the ability to take a second special weapon instead of a heavy weapon.
Expanded special weapons selection automatically includes sniper rifles and heavy stubbers.
Expanded heavy weapons includes the heavy flamer Infantry can take laspistol and close combat weapons for free (replacing lasgun)
Infantry unit ‘upgrades’ (doctrines replacement) (Acknowledgement given to Octaviusmaximus, GW in general, my advanced mind, SSgt dude, FDR, Von Rundesteldt and a host of others. If you feel that your material has been taken and not acknowledged, please die.)
Drop troops: Either free or 5 points per unit Light Infantry: Same (excepting the sniper rifle, obviously) and possibly includes the scouts rule.
Chem-Inhalers: Same
Die Hards: Changed to 'Stubborn' universal special rule.
Sharpshooters: Same.
Hardened fighters: reduced to 10 points per unit.
Cameoline: Increased to 15 points per unit.
Carapace Armour: reduced to 15 points per unit.
‘Fix bayonets’ or ‘Furious charge’- Unit gains +1S and +1I on the charge.: 15pts per unit.
Close Order Drill: Costs five points. Units gain +1LD and +1I when in close order drill. May not be used when charging.
Sappers: Unit gains move through cover, deep strike and may take demolition charges as a heavy weapon. 15 points.
Penal Legion: Free. Any unit failing a morale check will lose D3 members, and be able to re-roll that failed morale check.
Conscripts: 3 points a man, same profile, no doctrines save chem-inhalers, Penal legionnaires, Die Hards and close order drill.
Armoured fist: Same
Heavy support:
Heavy weapons: Stay the same, except they cost 25 points per unit (like SW teams), and mortars can now use:
Smoke shells: A mortar battery (I.e. more than one mortar in the squad) can opt to lay down a smoke barrage. The targeting player must nominate an area 12” long where he may lay down the barrage. Any units being targeted through the barrage gain a 5+ cover save.
Minefields and fortifications may be used
Tanks: Introduction of the Leman Russ Exterminator, Vanquisher, Annihilator and other variants.
New ability: Tank riders: Any Imperial Guard infantry unit (Hardened veterans, infantry and command squads, etc) without heavy weapons may make use of any Leman Russ variant as a transport. The normal restrictions upon moving and firing still apply, with the added caveat that any fire that hit’s the tank also hit’s the transported infantry.
Introduction of Vulture gunship
Fast Attack:
Sentinels dropped to 25 points a model.
Introduction of the Valkyrie as a transport option.
Hellhound remains unchanged. It’s evil enough as is.
Rough Riders keep the hunting lances, though these simply count as +1S power weapons that, while only useable on the charge, can be re-used if the squad charges other units. Doctrines all available. (May not tank ride or use a transport)
NEW RELEASES
Bases-New bases are available in sets or individual packages containing anywhere from 1-20. Different sizes include:
20 mm round and square
40 mm round and square
60 mm round
Large Oval base
Titan size round
Flying bases all sizes
Bike bases (rounded edges)
Cavalry bases (square edges)
Plus a few others.
NEW ‘IN THE WORKS’ RUMORS
Buzz on the net says that a plastic THUNDERHAWK is in the works. Space Marine players will surely cream their shorts for this.
Small ripples in the warp indicate that there may be a plastic Warhound Titan in the works as well. Keep your ears peeled for this one.
The new Lizardmen: Stegadon is finished and it looks beefy. This things got to be at least 4 inches tall. Pic attached!
FIREBASE #8
The newest 40k webzine is out. Check for it here:
warseer.com/firebasemag
40K RADIO
Episode 21 has been released, check it out for Tau tips and tactics. Also check out the older episodes in which they go over the new SM codex and 5th edition rules. Good stuff here and a great way to keep informed!
NEXT MEETING CHANGE!
Our next meeting will be held at Building 955 on the 16th of November. 655 was taken all ready. Show time won’t change, and if anyone needs a ride just let me know.
WEBPAGE
The Iwakuni Gamers now have a location on the web thanks to Tim ‘webmasta’ Paterson. He’s done an excellent job so far and is still working on it. Check it out at (cut and paste): icgc.automarines.com/ICGC.html
Well that’s it, everyone enjoy their week and let me know if you all want to get together some time before the next meeting.
Eric
Well sorry for not updating yesterday! To make up here’s some juicy tidbits from the rumors scene:
IMPERIAL GUARD
-3 Leman Russes per HS slot. (requires certain conditions to be met)
- Leman Russes can now move and fire ALL their weapons (including the Battle Canon), regardless of their strength.
-New doctrines, including one which provides +1 to cover and allows firing while going to ground. -New Plastic Command squad.
-Assault 2 Lasguns (probably an upgrade).
-The plastic Valkyrie will cost 60€.
-New plastic Hellhound.
Also these taken from the 40K Radio forum
IG ‘dex change.
General: Mechanised and grenadiers remain (with the obvious unit alterations)
Now I am going to outline the entirety of my cunning plan:
HQ: No real glitches here, except a 10-point reduction in all the officer costs across the board, including commissars and priests.
Advisors deployment is to be made more flexible (i.e. put them wherever you feel they are needed) and the sanctioned psyker is to be given slightly better powers, and boosted to 15 points a model. Special weapons and Heavy weapons teams are likewise to be reduced in points cost.
Iron discipline and all the infantry doctrines are to remain, naturally, as well as one for permitting guard squads to fire through one another without conferring a cover save on their enemies.
Elites: Hardened veterans and stormtroopers all benefit from a two point drop in points per model. Both gain WS4. Vets can access all the upgrades available to regular infantry (except BS upgrades) , retain their infiltrate ability (and up to 4 special weapons, or 3 and a heavy), and can purchase shotguns at 1 points a model.
Troops: Infantry squads reduced to 40 points per 10, gain the ability to take a second special weapon instead of a heavy weapon.
Expanded special weapons selection automatically includes sniper rifles and heavy stubbers.
Expanded heavy weapons includes the heavy flamer Infantry can take laspistol and close combat weapons for free (replacing lasgun)
Infantry unit ‘upgrades’ (doctrines replacement) (Acknowledgement given to Octaviusmaximus, GW in general, my advanced mind, SSgt dude, FDR, Von Rundesteldt and a host of others. If you feel that your material has been taken and not acknowledged, please die.)
Drop troops: Either free or 5 points per unit Light Infantry: Same (excepting the sniper rifle, obviously) and possibly includes the scouts rule.
Chem-Inhalers: Same
Die Hards: Changed to 'Stubborn' universal special rule.
Sharpshooters: Same.
Hardened fighters: reduced to 10 points per unit.
Cameoline: Increased to 15 points per unit.
Carapace Armour: reduced to 15 points per unit.
‘Fix bayonets’ or ‘Furious charge’- Unit gains +1S and +1I on the charge.: 15pts per unit.
Close Order Drill: Costs five points. Units gain +1LD and +1I when in close order drill. May not be used when charging.
Sappers: Unit gains move through cover, deep strike and may take demolition charges as a heavy weapon. 15 points.
Penal Legion: Free. Any unit failing a morale check will lose D3 members, and be able to re-roll that failed morale check.
Conscripts: 3 points a man, same profile, no doctrines save chem-inhalers, Penal legionnaires, Die Hards and close order drill.
Armoured fist: Same
Heavy support:
Heavy weapons: Stay the same, except they cost 25 points per unit (like SW teams), and mortars can now use:
Smoke shells: A mortar battery (I.e. more than one mortar in the squad) can opt to lay down a smoke barrage. The targeting player must nominate an area 12” long where he may lay down the barrage. Any units being targeted through the barrage gain a 5+ cover save.
Minefields and fortifications may be used
Tanks: Introduction of the Leman Russ Exterminator, Vanquisher, Annihilator and other variants.
New ability: Tank riders: Any Imperial Guard infantry unit (Hardened veterans, infantry and command squads, etc) without heavy weapons may make use of any Leman Russ variant as a transport. The normal restrictions upon moving and firing still apply, with the added caveat that any fire that hit’s the tank also hit’s the transported infantry.
Introduction of Vulture gunship
Fast Attack:
Sentinels dropped to 25 points a model.
Introduction of the Valkyrie as a transport option.
Hellhound remains unchanged. It’s evil enough as is.
Rough Riders keep the hunting lances, though these simply count as +1S power weapons that, while only useable on the charge, can be re-used if the squad charges other units. Doctrines all available. (May not tank ride or use a transport)
NEW RELEASES
Bases-New bases are available in sets or individual packages containing anywhere from 1-20. Different sizes include:
20 mm round and square
40 mm round and square
60 mm round
Large Oval base
Titan size round
Flying bases all sizes
Bike bases (rounded edges)
Cavalry bases (square edges)
Plus a few others.
NEW ‘IN THE WORKS’ RUMORS
Buzz on the net says that a plastic THUNDERHAWK is in the works. Space Marine players will surely cream their shorts for this.
Small ripples in the warp indicate that there may be a plastic Warhound Titan in the works as well. Keep your ears peeled for this one.
The new Lizardmen: Stegadon is finished and it looks beefy. This things got to be at least 4 inches tall. Pic attached!
FIREBASE #8
The newest 40k webzine is out. Check for it here:
warseer.com/firebasemag
40K RADIO
Episode 21 has been released, check it out for Tau tips and tactics. Also check out the older episodes in which they go over the new SM codex and 5th edition rules. Good stuff here and a great way to keep informed!
NEXT MEETING CHANGE!
Our next meeting will be held at Building 955 on the 16th of November. 655 was taken all ready. Show time won’t change, and if anyone needs a ride just let me know.
WEBPAGE
The Iwakuni Gamers now have a location on the web thanks to Tim ‘webmasta’ Paterson. He’s done an excellent job so far and is still working on it. Check it out at (cut and paste): icgc.automarines.com/ICGC.html
Well that’s it, everyone enjoy their week and let me know if you all want to get together some time before the next meeting.
Eric